Skip to content
← The People

Culture

The Wanderers

For one culture, their trip starts in Vinyata but leads elsewhere. Some cultures hold land and build empires. Others learn the secrets of the world, the people within it, and keep their family close. That is what the Wanderers are all about. For them, the whole of Tikor is home.

No homeland, no creator

The Wanderers have an origin that seems humble in comparison to the other cultures on Tikor for one big but simple reason. They don’t have a great creator or group of deities that created them; instead, the world itself is their creator. Whether it was Ishvana, Ro’og, or another Divine Entity, the Wanderers aren’t too invested in knowing which one it was. Nor do their deities, the Mistoa, seem invested in their origins either — a mind-blowing fact for outsiders.

Wanderer history points to northern Vinyata, mostly because their earliest settlements were found there. The nomadic culture has chosen to embrace the present. The whole planet of Tikor is their home, their parent. Does your birthplace matter when the whole planet is your backyard?

I am against my sibling; my sibling and I are against my cousin. But my cousin and I are against the stranger. — Wanderer proverb

The asair and the Great Reunion

Family bonds are critical for the Wanderers, which means that travel is done as a family unit called an asair. In the early times of the Divine Age, the Wanderers traveled solely as individual asairs. Then something happened. Various families began to run into each other during their travels and decided to bond long-term, connecting their wagons together to form a caravan. The Wanderers call this the Great Reunion — it happened across the world as if the Wanderers had been directed to gather together. By 10 D.A., almost the entirety of the Wanderer culture had reconnected.