Chapter Two
The People of Tikor
Nine cultures share the planet. None of them are a backdrop. Each one has a deity, a covenant, a region, and a voice of its own.
The Karu
Nature-focused architects of central Garuda, seat of the Divine Order of the Phoenix, and keepers of the Emerald Land.
Read moreThe See'er
A secretive mountain culture of northern Garuda — seers, diviners, and the true strength of the Divine Order of the Phoenix.
Read moreThe Dihoma
Warrior-guardians of the Deep Forest — the first line of defense against what still leaks from Xavian's old wounds.
Read moreThe Dracon
Children of Ryuujin the former Wretched One — the dragon-blooded people who made the desert bloom.
Read moreThe Lucomi
Semi-nomadic seekers of the lost city of Efai — the people the Orisha raised, then scattered.
Read moreThe Wanderers
A nomadic trading culture with no homeland — because the whole planet is their backyard.
Read moreThe Children of Hawken
The God-King's chosen people — hak-ori, born in his image, carriers of the Cobalt Mutation.
Read moreThe Grimm
The godless nation — pirates, ancestor-worshippers, and the only people on Tikor who answered to no deity.
Read moreThe Mali-Kar
The people behind the Walls of Ptah — children of Temu, star-readers, builders of pyramids.
Read more