The World
Tikor turns beneath two suns.
Eight great regions. Nine cultures. A thousand deities. One planet caught in the long shadow of a cosmic war.
Start with the planetChapter One
The Regions
Eight lands sharing one turning planet. Each one is a full chapter of Welcome to Tikor.
Garuda
The Emerald Land
Enter
Vinyata
A desert underneath Adume
Enter
Hawklore
A nation sculpted by a God
Enter
Grimnest
The Godless Nation
Enter
Teslan
The Independent Freeland
Enter
The Isle
The isthmus that binds the world
Enter
Ramnos
Behind the Walls of Ptah
Enter
Canopy & Ebon Cascade
The two Danger Zones of Tikor
EnterChapter Two
The People
Nine cultures: the Karu, the See'er, the Dihoma, the Dracon, the Lucomi, the Wanderers, the Children of Hawken, the Grimm, and the Mali-Kar.
Meet themChapter Three
The Factions
The Divine Order of the Phoenix, Heaven's Fall, the Inner Circle, the Great Houses of Ramnos, and the crews that shape Tikor from the shadows.
Pick a sideChapter Four
The Pantheons
Eleven pantheons — the Divinity, the Pangool, the Vodun, the Four Pillars, the Orisha, the Mistoa, the Ra'atum, the Children of Xavian, the Primordials, Mother Nature, the Otherworlders — and the standalone gods above them: Ishvana, Xavian, Ryuujin, Hawken.
Meet the gods